Blueprint AI
AI-powered editing for Unreal Engine
Blueprint AI is an Unreal Engine editor plugin that connects AI coding agents directly to the UE editor. It exposes a rich set of tools that let AI agents read, create, and modify Blueprints, materials, Niagara systems, animations, level sequences, and more — all from a chat interface inside the editor.
Key Features
- Multi-agent support — Connect to Claude Code, Gemini CLI, Codex, OpenCode, Cursor Agent, Copilot CLI, or a built-in OpenRouter agent. Switch between them per session.
- 25+ editor tools — From Blueprint editing and graph wiring to Niagara VFX, IK rigs, physics assets, animation montages, and Python scripting. The AI operates on real engine APIs.
- MCP server — An embedded HTTP server implements the Model Context Protocol, letting any MCP-compatible client call the same tools without going through a chat agent.
- Context attachments — Right-click a Blueprint node or asset in the Content Browser to attach it as context for your next prompt. Paste images from the clipboard for vision-capable models.
- Session persistence — Multi-tab chat sessions with full history saved to disk. Resume conversations across editor restarts.
- AI content generation — Generate images via OpenRouter vision models and 3D models via the Meshy API, then import them as Texture2D or StaticMesh assets automatically.
- Agent profiles — Create named profiles that restrict which tools are exposed and append custom instructions per domain (animation, level design, etc.).
- Usage tracking — View token counts, cost breakdowns, and rate-limit status per session.
Supported Platforms
- Unreal Engine 5.5 and 5.6
- Windows and macOS
- Editor-only (not included in packaged builds)
Quick Links
- Getting Started — Installation, prerequisites, and first session
- Supported Agents — Agent-specific setup and configuration
- Tools Reference — Every tool the AI can call
- API Reference — Core C++ classes and types